Showing posts with label Number Round-Up. Show all posts
Showing posts with label Number Round-Up. Show all posts

Tuesday, October 16, 2018

Six Answers

Denise Pinho was a participant in the MIT edX MOOC on Learning Game Design. Denise lives in  the interior of southern Brazil and is a student, a published poet and an artist. She has kept in touch and is a member of the Facebook Learning Game Designers Group.

Denise recently asked to interview me for her post graduation's conclusion work where she's writing about learning games in math classes.

She sent me six questions.

  1- Can you tell me a bit about your experience with learning games?
CBS Software published my first computer learning game, Math Mileage, in 1984. This game was based on pencil-and-paper games I had used with my students in the '70s as an elementary math teacher. In the '90s and to the present, I've designed computer games based on my teaching experience. My games are not generally designed for classroom use. They are mainly consumer games where I keep homeschool families in mind.

2- You live on the United States. Could you tell me about how the educational system is receiving this proposal of using digital games?
The adoption of digital games in our government schools is growing at a very slow pace. Learning games have been researched since the '70s but usage lags, even though other computer applications in schools have increased. I blame this on inflexible curricula and schedules as well as teachers who do not realize the benefits.

3- Which do you believe are the characteristics of a good educational game?
This is my favorite question!
The game must be fun.
The goal of the game should be as simple and immediately obvious as possible but playing the game should provide almost endless challenge.
So, the game should be challenging but not discouraging with opportunities to learn from mistakes and try again.  And, by the way, if a game isn’t challenging it won’t be fun either.
Digital games should make good use of the special capabilities of computers, rather than simply imitating real-world activities. For instance, I wouldn't design a virtual sandbox for youngsters to play with.
In fact, I'm particularly interested in programming games that can ONLY be fully realized with a computer. Computerized versions of existing board games, card games, or puzzles should at least add some value that wouldn't be possible in the physical game.
The educational value of the game should be intrinsic to it. This is true of Math Mileage, for example, where using mental arithmetic to plan one's route to the goal is essential to winning. You may have seen games where this organic quality is completely lacking, such as a math game in which the player gets to make a football goal each time she solves an arithmetic problem.
Good games go beyond simple drill and memorization to a deeper understanding of a topic.
Good educational games can be for solitary play or competitive or cooperative, and never portray violence.

4- Could you tell me some advantages of using digital games on education? Especially in math classes.
Games can enhance engagement and concentration.
Games can provide individualized learning where a student can start right from where they are and “level up” at their own speed.
Games can give instant feedback which is optimal for learning a new skill.
Games can reduce “fear of failure” in math learners and increase confidence.

5- Could you tell me about some success story regarding the use of digital games in math classes?
My game Number Round-Up is a number theory game and was planned for ages 12 and up.  Although I’ve included advice for classroom uses in additional resources online, I don’t know that Number Round-Up has yet been used in a classroom. But an ambitious 7-year-old spent all his “screen time” at home to play it every day. The next year his math teacher moved him into algebra class!

6- And finally... Could you tell me about some difficulties occurred on implementing digital games in math classes?
I can only say that teachers will have to be assertive and plan more flexible and creative ways to use games in classes. Meanwhile, students will probably be playing them outside of school!

Thanks to Denise's questions I was able to put some of my thoughts about computer math games in writing.

Thursday, March 17, 2016

Number Round-Up Chrome app SHIPPED!

Logical Game Studio has released Number Round-Up in the Chrome Store.

Number Round-Up

A different kind of math and logic game where the world's smartest tiny horses gallop and leap with your numbers! Ages 7 to adult.

This new app, playable on Chromebooks, PCs and Macs, online and offline, is now 

A free DEMO version Chrome app is also available.
Or try the free Web-based DEMO. These DEMO versions provide a sample from the full version.
Android and iPad apps are still being prepared.
So, meanwhile iOS and Android tablet users may use this Web-based full version.

Friday, June 26, 2015

My Newest Game, NUMBER ROUND-UP Is Ready for Testing

UPDATE:
The games in this post have been moved. You'll find the latest versions of my games at the Logical Game Studio.

I've been working obsessively on this game. Lots of fun to code and (I hope) to play. Number Round-Up runs on Safari on the iPad and in most computer browsers.
It's not completely done, but I'd love to have you try it out. All critique and suggestions are welcome.

http://logicalgames.co/NumberRoundUp

I haven't set up a form to receive reports on testing this time. But, I'd very much appreciate any response by email. thelogicalwoman@gmail.com

Like Marble Factory, Number Round-Up is a cooperative game for two players using one iPad (touch) or computer (keyboard  arrow keys and mouse).

Number Round-Up includes 3 activities at 4 levels.
I hope you'll try each type of game: Practice, Round-Up, Ribbons Round.
The Challenge Level (Level 4) can be customized. Click the menu button to see the customization page.

Please, first take a look at Marble Factory if you haven't already seen it.
http://logicalgames.co/MarbleFactory

Some concepts of sorting into sets are presented in Marble Factory which provide background to playing Number Round-Up. So, kids who have already played Marble Factory will understand much about Number Round-Up without a lot of instructions.
Please note that some usability tests of Marble Factory have shown me that several basic changes need to be made to that game and I plan to work on those soon. Meanwhile, I've incorporated those suggestions into this game.


Public thanks to my sister, Jan, who has been tirelessly testing this game for weeks.

More information for those who like reading long blogs:

Number Round-Up is the next of several games I'm working on to help kids learn logic, attributes and sets.

Because I always tried to help my young math students become logical thinkers, my first learning objectives for these games are these 3:
1. Observation of attributes, similarities and differences of things (in this case some marbles) then, in Number Round-Up moving on to the attributes, similarities and differences of numbers.
2. Introduction to set theory including cardinality, intersections and empty sets.
3. Gaining clarity in the logic terms: and, or, both, neither, not.

Number Round-Up can also provide practice in multiplication facts and factoring.

These are cooperative games and I hope that lots of thinking together and conversation between the players as they work as a team to win will enhance the learning.

The ability to customize a challenge will allow kids, teachers, parents to focus in on what needs practicing. I plan to allow multiple challenges to be saved, but currently you can only save one.
Should you come up with a challenge that you think is especially useful, I'll share those ideas around.

Thanks for your interest and for testing Number Round-Up!

 Marcia
 The Logical Woman